Skip to main content
Skip to main menu Skip to spotlight region Skip to secondary region Skip to UGA region Skip to Tertiary region Skip to Quaternary region Skip to unit footer


Intercollegiate Esports Research Released

Cover of report

The rapid rise in popularity and monetization of Esports (virtual simulations of sports, competitive games, and military operations) in American culture is drawing the attention of higher education leaders. Welch Suggs (PhD), Jennifer May-Trifiletti (PhD student), Jim Hearn, and Julianne O'Connell (PhD student) prepared a research brief for the Council of Independent Colleges (CIC) that highlights potential benefits and challenges of structuring formal Esports programs at institutions of higher education. 

The paper offers a primer on the growth and presence of Esports on campuses.More than 212 institutions have added programs in the past several years, and while some trends have emerged, there is no unified governance body or vision for structuring these programs.

The authors focus the study on important areas of policy and guidance around intercollegiate governance and organization, diversity, recruitment and enrollment, intellectual property, and revenue and compensation.

Read the brief:

Type of News/Audience:

Support us

We appreciate your financial support. Your gift is important to us and helps support critical opportunities for students and faculty alike, including lectures, travel support, and any number of educational events that augment the classroom experience. 

Click Here to Learn More About Giving

Every dollar given has a direct impact upon our students and faculty.